In positioning the design school in real estate education, the management game as an educational module in the last semester of the architectural bachelor in Delft is illustrative for the possible synthesis between real estate and architecture. The explicit approach of design, as applied in Delft and many other institutes for architecture, and the implementation in a typical real estate process, reveals the designerly way of thinking.

The purpose of this paper is to align the design approach and the policy gaming, and its unification in the management game.

The management game is not only bridging design education and real estate and management education, but also enlightens the advantage of architectural based real estate education; in order to come up with solutions for the genuine challenges of obsolescence and urban redevelopment, a proper understanding of the market as well as buildings is essential. The research approach is evaluation of the game after 3 cases with almost 950 students in 3 years. Its limitation is the single concept although the current concept result from previous versions under different conditions. The specific findings in this paper is the relevance of reviewing within gaming.

The social and practical implication of this paper is sharing a well-working formula for this kind of education, not only applicable in design and business schools, but also stretching towards the project design school. Originality lies in the combination and integration of the constituting elements.